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AceStory

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    [AP]Coder Malek !

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    Malek


    Posts : 6
    Join date : 2009-05-09

    [AP]Coder Malek ! Empty [AP]Coder Malek !

    Post  Malek Mon May 11, 2009 5:21 pm

    What are you applying for: Coder And A GM

    Name : Malek

    Age : 15

    Where do you live/Timezone: New York

    How active will you be: Whenever I Need To Be


    E-Mail: Dont Use My Email Much

    Hobbies : Music,Playing In My Band,Video Games, Making Youtube Vids

    How you'd handle a hacker : Use Hide Find Out Which Cheat/Hack The Person is using and bann him on the spot


    If two people were fighting, what would you do? : Find Out The Problem,See both sides of the argument and slowly and carefully handle and solve the problem

    How many servers have you been a GM/Admin in?: Admin Of SkylineMS V55,Coded CareStory V62,Admin/Coder Of SodaStory,Admin/Coder Of GMStory,Co-Owner Of HolyMS,Admin/Coder Of EarthMS, Admin/HeadCoder Of DarkAgeMS, GM in OdinStory,Admin/Coder/GM in Eternalwing,Admin/Coder Of DaffyMS, Owner Of DCMS,Owner Of DevilStory and Admin/HeadCoder/HeadGM of EgyptMS

    Why should we choose you: I Can Code Java,Scripts,Npcs,Maps,Wizet Files,SQL

    Reason i applied: I saw how awesome this server is and how active the server is so i saw Acestory needed coders so i said let me apply for coder since this server needs help

    Summary of yourself : Funny,Active,Helpful,Sunshine Mood, Trustworthy,Sneaky roll:, Showoff,Smart. I play video games,I have a band,love playing maple, like music such as Rock and metal making youtube vids of me and my friends joking around. As a matter of fact we are going to make a high school version of jackass

    Extra Info: I am really intrested in this server and i want to make it number 1 regardless of the conditions. I made an app yesterday but i got denied since i didnt show any examples of my work

    In game name: None Yet


    (For Coders only) Can you Java code? : Of Course Here Is Some Of My Work Custom Fm PQ

    I didnt show any of my work yesterday so i got denied but here is my custom pq i made i hope i get accepted

    #include "Skills.h"
    #include "SkillsPacket.h"
    #include "Player.h"
    #include "NPCs.h"
    #include "NPCsScripts.h"
    #include "Mobs.h"
    #include "Players.h"
    #include "PlayersPacket.h"
    #include "Drops.h"
    #include "Inventory.h"

    void NPCsScripts::npc_2042000(NPC* npc){ //Spiegelmann
    Player* player = npc->getPlayer();
    int state = npc->getState();
    int type = npc->getSelected();
    if(state == 0){
    if(player->getLevel() <= 255 && player->getLevel() >= 1 )
    {
    npc->addText("Hey there! My name is spiegelmann, and I am in charge of a special task here in the Free Market. However, I do not have much time to do this, can you help me out?");
    npc->sendYesNo();
    }
    else if(state == 1){
    if(npc->getSelected() == YES){
    npc->addText("Are you sure you want to do this? It's a little tough.");
    npc->sendYesNo();
    }
    if(state == 2){
    if(npc->getSelected() == YES){
    npc->addText("Great! The mayor of the Free Market has assigned me to track down some strange people. Ready to go?");
    npc->sendYesNo();
    }
    }
    if(state == 3 ){
    if(npc->getSelected() == YES){
    npc->addText(" Nice this has a really sweet plotline also I think you will enjoy it");
    npc->sendOk
    npc->end();
    npc->teleport(600010000); idk
    }
    else{ npc->addText("I guess you don't like to have fun, get out of my sight!");
    npc->sendOK();
    }
    npc->end();
    }
    }

    else
    {
    npc->addText("I'm sorry, but it seems you are too weak or too strong for this quest. Remember, this quest is for levels 1-255!Wait, how the heck are you not in between those levels? ");
    npc->sendOK();
    npc->end();
    }
    }
    }
    void NPCsScripts::npc_2050005(NPC* npc){ //Chury
    int type = npc->getSelected();
    npc->setVariable("type", type);
    Player* player = npc->getPlayer();
    int state = npc->getState();
    if(state == 0){
    npc->addText("WAHAHAHAHA I'm a totally strange person!");
    npc->sendNext();
    }
    else if(state == 1){
    npc->addText("Why are you here anyway?\\r\\n");
    npc->addText("#L0##bWhy would you do something like that?k#l\\r\\n");
    npc->addText("#L1##bOther dimension? I just came here for a reward!#k#l\\r\\n");
    npc->addText("#L2##bYou're freaky! I'm getting out of here!#k#l");
    npc->sendSimple();
    }
    else if(state == 2){
    if(type == 0){
    npc->addText("Fool! I'll teach you never to question me!");
    npc->sendOK();
    npc->end();
    Mobs::spawnMob(player, 4230117);
    Mobs::spawnMob(player, 4230117);
    Mobs::spawnMob(player, 4230117);
    Mobs::spawnMob(player, 4230117);
    Mobs::spawnMob(player, 4230117);
    Mobs::spawnMob(player, 4230117);
    Mobs::spawnMob(player, 4230117);
    Mobs::spawnMob(player, 4230117);
    Mobs::spawnMob(player, 4230117);
    Mobs::spawnMob(player, 4230117);
    }
    if(state == 3){
    if(type == 1){
    if(npc->getSelected() == YES){
    if(player->inv->getItemAmount(4001008) == 10)
    {
    npc->giveItem(4001008, -10);
    npc->giveEXP(15000);
    npc->addText("How is this possible? Someone like you can't stop my plan!");
    npc->sendOK();
    npc->teleport(108000400);
    npc->end();
    }
    else{
    npc->addText("Haha! Fool, you don't have 10 #bPasses#k.");
    npc->sendOK();
    npc->end();
    }
    }
    }
    }
    }
    else if(type == 2){
    npc->teleport(600000000);
    npc->end();
    }
    }
    void NPCsScripts::npc_2050006(NPC* npc){ //Hoony
    int type = npc->getSelected();
    npc->setVariable("type", type);
    Player* player = npc->getPlayer();
    int state = npc->getState();
    if(state == 0){
    npc->addText("WAHAHAHA I'm another totally strange person!");
    npc->sendNext();
    }
    else if(state == 1){
    npc->addText("Why are you here anyway?\\r\\n");
    npc->addText("#L0##bYeah yeah, I've heard this all before.k#l\\r\\n");
    npc->addText("#L1##bRewardz pl0x3rz!#k#l\\r\\n");
    npc->addText("#L2##bForget this, I'm leaving.#k#l");
    npc->sendSimple();
    }
    else if(state == 2){
    if(type == 0){
    npc->addText("Shut up! I'll give you a lesson you'll never forget!");
    npc->sendOK();
    npc->end();
    Mobs::spawnMob(player, 6230400);
    Mobs::spawnMob(player, 6230400);
    Mobs::spawnMob(player, 6230400);
    Mobs::spawnMob(player, 6230400);
    Mobs::spawnMob(player, 6230400);
    Mobs::spawnMob(player, 6230400);
    Mobs::spawnMob(player, 6230400);
    Mobs::spawnMob(player, 6230400);
    Mobs::spawnMob(player, 6230400);
    Mobs::spawnMob(player, 6230400);
    }
    if(state == 3){
    if(type == 1){
    if(npc->getSelected() == YES){
    if(player->inv->getItemAmount(4001008) == 10)
    {
    npc->giveItem(4001008, -10);
    npc->giveEXP(15000);
    npc->addText("How is this possible? Someone like you can't stop my plan!");
    npc->sendOK();
    npc->teleport(108000200);
    npc->end();
    }
    else{
    npc->addText("Haha! Fool, you don't have 10 #bPasses#k.");
    npc->sendOK();
    npc->end();
    }
    }
    }
    }
    }
    else if(type == 2){
    npc->teleport(600000000);
    npc->end();
    }
    }
    void NPCsScripts::npc_2050007(NPC* npc){ //Gunny
    int type = npc->getSelected();
    npc->setVariable("type", type);
    Player* player = npc->getPlayer();
    int state = npc->getState();
    if(state == 0){
    npc->addText("WAHAHAHA I'm one of those strange people!");
    npc->sendNext();
    }
    else if(state == 1){
    npc->addText("Why are you here anyway?\\r\\n");
    npc->addText("#L0##bWhat the puff? How many of there are you?!#k#l\\r\\n");
    npc->addText("#L1##bOkay, reward please.#k#l\\r\\n");
    npc->addText("#L2##bI'm getting out of this place.#k#l");
    npc->sendSimple();
    }
    else if(state == 2){
    if(type == 0){
    npc->addText("You shouldn't use language like that! I'll teach you your manners!");
    npc->sendOK();
    npc->end();
    Mobs::spawnMob(player, 8140701);
    Mobs::spawnMob(player, 8140701);
    Mobs::spawnMob(player, 8140701);
    Mobs::spawnMob(player, 8140701);
    Mobs::spawnMob(player, 8140701);
    Mobs::spawnMob(player, 8140701);
    Mobs::spawnMob(player, 8140701);
    Mobs::spawnMob(player, 8140701);
    Mobs::spawnMob(player, 8140701);
    Mobs::spawnMob(player, 8140701);
    }
    if(state == 3){
    if(type == 1){
    if(npc->getSelected() == YES){
    if(player->inv->getItemAmount(4001008) == 10)
    {
    npc->giveItem(4001008, -10);
    npc->giveEXP(15000);
    npc->addText("How is this possible? Someone like you can't stop my plan!");
    npc->sendOK();
    npc->teleport(108000100);
    npc->end();
    }
    else{
    npc->addText("Haha! Fool, you don't have 10 #bPasses#k.");
    npc->sendOK();
    npc->end();
    }
    }
    }
    }
    }
    else if(type == 2){
    npc->teleport(600000000);
    npc->end();
    }
    }
    void NPCsScripts::npc_2112003(NPC* npc){ //Brittany
    int type = npc->getSelected();
    npc->setVariable("type", type);
    Player* player = npc->getPlayer();
    int state = npc->getState();
    if(state == 0){
    npc->addText("WAHAHAHA am I strange to you?!");
    npc->sendNext();
    }
    else if(state == 1){
    npc->addText("Why are you here anyway?\\r\\n");
    npc->addText("#L0##bI've heard this before, just summon the monsters already..#k#l\\r\\n");
    npc->addText("#L1##bI'm done. Give me a reward.#k#l\\r\\n");
    npc->addText("#L2##bI'm leaving.#k#l");
    npc->sendSimple();
    }
    else if(state == 2){
    if(type == 0){
    npc->addText("As you wish.");
    npc->sendOK();
    npc->end();
    Mobs::spawnMob(player, 9300077);
    Mobs::spawnMob(player, 9300077);
    Mobs::spawnMob(player, 9300077);
    Mobs::spawnMob(player, 9300077);
    Mobs::spawnMob(player, 9300077);
    Mobs::spawnMob(player, 9300077);
    Mobs::spawnMob(player, 9300077);
    Mobs::spawnMob(player, 9300077);
    Mobs::spawnMob(player, 9300077);
    Mobs::spawnMob(player, 9300077);
    }
    }
    if(state == 3){
    if(type == 1){
    if(npc->getSelected() == YES){
    if(player->inv->getItemAmount(4001008) == 10)
    {
    npc->giveItem(4001008, -10);
    npc->giveEXP(20000);
    npc->addText("How is this possible? Someone like you can't stop my plan!");
    npc->sendOK();
    npc->teleport(108000300);
    npc->end();
    }
    else{
    npc->addText("Haha! Fool, you don't have 10 #bPasses#k.");
    npc->sendOK();
    npc->end();
    }
    }
    }
    }
    else if(type == 2){
    npc->teleport(682000200);
    npc->end();
    }
    }
    void NPCsScripts::npc_9010006(NPC* npc){ //Sally
    int type = npc->getsSelected();
    int random = (rand()% 15) + 1;
    npc->setVariable("type", type);
    Player* player = npc->getplayer();
    int state = npc->getState();
    if(state == 0){
    npc-addText ("Get to the top and go find "The Glimmer Man" in the library.");
    npc->sendNext();
    }
    }
    void NPCsScripts::npc_9201047(NPC* npc){ // The Glimmer Man
    int type = npc->getsSelected();
    int random = (rand()% 15) + 1;
    npc->setVariable("type", type);
    Player* player = npc->getplayer();
    if(state == 0){
    npc->addText("good job you found me ill warp you to the next stage!")
    npc->teleport(600000000)
    }
    }
    void NPCsScripts::npc_9110001(NPC* npc){ //Raimu the Warrior
    int type = npc->getSelected();
    int random = (rand()% 15) + 1;
    npc->setVariable("type", type);
    Player* player = npc->getPlayer();
    int state = npc->getState();
    if(state == 0){
    npc->addText("Humph! Someone's here! I knew those idiots couldn't hold anyone off. I guess I'll take care of you myself!");
    npc->sendNext();
    }
    else if(state == 1){
    npc->addText("#L0##bBring it on!#k#l\\r\\n");
    npc->addText("#L1##bI killed your stupid cat.#k#l\\r\\n");
    npc->addText("#L2##bI'm leaving.#k#l");
    npc->sendSimple();
    }
    else if(state == 2){
    if(type == 0){
    npc->addText("As you wish.");
    npc->sendOK();
    npc->end();
    Mobs::spawnMob(player, 9400300);
    }
    }
    var rand = 1 + Math.floor(Math.random() * 2);
    if (rand == 1) {
    cm.gainItem(1702136, 1); // Ice snow flower ring
    }
    else if (rand == 2) {
    cm.gainItem(1002598, 1); // Rabbit ear
    else if (rand == 3)
    cm.gainItem(1050141, 1); // ????
    else if (rand == 4)
    cm.gainItem(1002524, 1); // Coke hat
    else
    cm.gainitem(1002567,1); //Elf hat
    }
    {

    npc->giveEXP(50000);
    npc->addText("How is this possible? Someone like you can't stop my plan!");
    npc->sendOK();
    npc->teleport(600000000);
    npc->end();
    }
    else {
    npc->addText("Fool, you can't stop #bRaimu#k!");
    npc->sendOK();
    npc->end();
    }
    }
    else {
    npc->addText("Dang It You Beat Me Kid ,you win, this time.");
    npc->sendOK();
    npc->end();
    }
    }
    else if(type == 2){
    npc->teleport(600000000);
    npc->end();
    }
    }

    I would like to say thank you all for reading i hope i can really help improve this server and unleash the potential within ACESTORY FTW

    Simple questions. (1-2 word replies please)
    1. Do you know the players/staff well enough to be chosen? Nope
    2. Have you been on Ace Story long enough to deserve a GM position? IDK
    3. Do you help players any chance you get? Yup
    4. Are you of the age that is required to apply? Yes.
    5. Please specify exactly (or around) how long you have been playing Ace Story? Never Played As i specified


    Last edited by Malek on Fri May 15, 2009 4:52 pm; edited 2 times in total
    MidniteWhite
    MidniteWhite
    Admin


    Posts : 246
    Join date : 2009-04-27

    [AP]Coder Malek ! Empty Re: [AP]Coder Malek !

    Post  MidniteWhite Mon May 11, 2009 5:31 pm

    you forgot the last 5 questions.
    and your font is impossible to read.
    avatar
    Malek


    Posts : 6
    Join date : 2009-05-09

    [AP]Coder Malek ! Empty Re: [AP]Coder Malek !

    Post  Malek Tue May 12, 2009 5:14 pm

    Fixed
    avatar
    Malek


    Posts : 6
    Join date : 2009-05-09

    [AP]Coder Malek ! Empty Re: [AP]Coder Malek !

    Post  Malek Fri May 15, 2009 4:52 pm

    Ok Got It Fixed

    Added 2 Questions
    Changed Color Of Font
    MidniteWhite
    MidniteWhite
    Admin


    Posts : 246
    Join date : 2009-04-27

    [AP]Coder Malek ! Empty Re: [AP]Coder Malek !

    Post  MidniteWhite Sun May 17, 2009 11:43 pm

    denied.
    Try to be more creative with your answers and the look of the app.

    Sponsored content


    [AP]Coder Malek ! Empty Re: [AP]Coder Malek !

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