What are you applying for: Coder And A GM
Name : Malek
Age : 15
Where do you live/Timezone: New York
How active will you be: Whenever I Need To Be
E-Mail: Dont Use My Email Much
Hobbies : Music,Playing In My Band,Video Games, Making Youtube Vids
How you'd handle a hacker : Use Hide Find Out Which Cheat/Hack The Person is using and bann him on the spot
If two people were fighting, what would you do? : Find Out The Problem,See both sides of the argument and slowly and carefully handle and solve the problem
How many servers have you been a GM/Admin in?: Admin Of SkylineMS V55,Coded CareStory V62,Admin/Coder Of SodaStory,Admin/Coder Of GMStory,Co-Owner Of HolyMS,Admin/Coder Of EarthMS, Admin/HeadCoder Of DarkAgeMS, GM in OdinStory,Admin/Coder/GM in Eternalwing,Admin/Coder Of DaffyMS, Owner Of DCMS,Owner Of DevilStory and Admin/HeadCoder/HeadGM of EgyptMS
Why should we choose you: I Can Code Java,Scripts,Npcs,Maps,Wizet Files,SQL
Reason i applied: I saw how awesome this server is and how active the server is so i saw Acestory needed coders so i said let me apply for coder since this server needs help
Summary of yourself : Funny,Active,Helpful,Sunshine Mood, Trustworthy,Sneaky roll:, Showoff,Smart. I play video games,I have a band,love playing maple, like music such as Rock and metal making youtube vids of me and my friends joking around. As a matter of fact we are going to make a high school version of jackass
Extra Info: I am really intrested in this server and i want to make it number 1 regardless of the conditions. I made an app yesterday but i got denied since i didnt show any examples of my work
In game name: None Yet
(For Coders only) Can you Java code? : Of Course Here Is Some Of My Work Custom Fm PQ
I didnt show any of my work yesterday so i got denied but here is my custom pq i made i hope i get accepted
#include "Skills.h"
#include "SkillsPacket.h"
#include "Player.h"
#include "NPCs.h"
#include "NPCsScripts.h"
#include "Mobs.h"
#include "Players.h"
#include "PlayersPacket.h"
#include "Drops.h"
#include "Inventory.h"
void NPCsScripts::npc_2042000(NPC* npc){ //Spiegelmann
Player* player = npc->getPlayer();
int state = npc->getState();
int type = npc->getSelected();
if(state == 0){
if(player->getLevel() <= 255 && player->getLevel() >= 1 )
{
npc->addText("Hey there! My name is spiegelmann, and I am in charge of a special task here in the Free Market. However, I do not have much time to do this, can you help me out?");
npc->sendYesNo();
}
else if(state == 1){
if(npc->getSelected() == YES){
npc->addText("Are you sure you want to do this? It's a little tough.");
npc->sendYesNo();
}
if(state == 2){
if(npc->getSelected() == YES){
npc->addText("Great! The mayor of the Free Market has assigned me to track down some strange people. Ready to go?");
npc->sendYesNo();
}
}
if(state == 3 ){
if(npc->getSelected() == YES){
npc->addText(" Nice this has a really sweet plotline also I think you will enjoy it");
npc->sendOk
npc->end();
npc->teleport(600010000); idk
}
else{ npc->addText("I guess you don't like to have fun, get out of my sight!");
npc->sendOK();
}
npc->end();
}
}
else
{
npc->addText("I'm sorry, but it seems you are too weak or too strong for this quest. Remember, this quest is for levels 1-255!Wait, how the heck are you not in between those levels? ");
npc->sendOK();
npc->end();
}
}
}
void NPCsScripts::npc_2050005(NPC* npc){ //Chury
int type = npc->getSelected();
npc->setVariable("type", type);
Player* player = npc->getPlayer();
int state = npc->getState();
if(state == 0){
npc->addText("WAHAHAHAHA I'm a totally strange person!");
npc->sendNext();
}
else if(state == 1){
npc->addText("Why are you here anyway?\\r\\n");
npc->addText("#L0##bWhy would you do something like that?k#l\\r\\n");
npc->addText("#L1##bOther dimension? I just came here for a reward!#k#l\\r\\n");
npc->addText("#L2##bYou're freaky! I'm getting out of here!#k#l");
npc->sendSimple();
}
else if(state == 2){
if(type == 0){
npc->addText("Fool! I'll teach you never to question me!");
npc->sendOK();
npc->end();
Mobs::spawnMob(player, 4230117);
Mobs::spawnMob(player, 4230117);
Mobs::spawnMob(player, 4230117);
Mobs::spawnMob(player, 4230117);
Mobs::spawnMob(player, 4230117);
Mobs::spawnMob(player, 4230117);
Mobs::spawnMob(player, 4230117);
Mobs::spawnMob(player, 4230117);
Mobs::spawnMob(player, 4230117);
Mobs::spawnMob(player, 4230117);
}
if(state == 3){
if(type == 1){
if(npc->getSelected() == YES){
if(player->inv->getItemAmount(4001008) == 10)
{
npc->giveItem(4001008, -10);
npc->giveEXP(15000);
npc->addText("How is this possible? Someone like you can't stop my plan!");
npc->sendOK();
npc->teleport(108000400);
npc->end();
}
else{
npc->addText("Haha! Fool, you don't have 10 #bPasses#k.");
npc->sendOK();
npc->end();
}
}
}
}
}
else if(type == 2){
npc->teleport(600000000);
npc->end();
}
}
void NPCsScripts::npc_2050006(NPC* npc){ //Hoony
int type = npc->getSelected();
npc->setVariable("type", type);
Player* player = npc->getPlayer();
int state = npc->getState();
if(state == 0){
npc->addText("WAHAHAHA I'm another totally strange person!");
npc->sendNext();
}
else if(state == 1){
npc->addText("Why are you here anyway?\\r\\n");
npc->addText("#L0##bYeah yeah, I've heard this all before.k#l\\r\\n");
npc->addText("#L1##bRewardz pl0x3rz!#k#l\\r\\n");
npc->addText("#L2##bForget this, I'm leaving.#k#l");
npc->sendSimple();
}
else if(state == 2){
if(type == 0){
npc->addText("Shut up! I'll give you a lesson you'll never forget!");
npc->sendOK();
npc->end();
Mobs::spawnMob(player, 6230400);
Mobs::spawnMob(player, 6230400);
Mobs::spawnMob(player, 6230400);
Mobs::spawnMob(player, 6230400);
Mobs::spawnMob(player, 6230400);
Mobs::spawnMob(player, 6230400);
Mobs::spawnMob(player, 6230400);
Mobs::spawnMob(player, 6230400);
Mobs::spawnMob(player, 6230400);
Mobs::spawnMob(player, 6230400);
}
if(state == 3){
if(type == 1){
if(npc->getSelected() == YES){
if(player->inv->getItemAmount(4001008) == 10)
{
npc->giveItem(4001008, -10);
npc->giveEXP(15000);
npc->addText("How is this possible? Someone like you can't stop my plan!");
npc->sendOK();
npc->teleport(108000200);
npc->end();
}
else{
npc->addText("Haha! Fool, you don't have 10 #bPasses#k.");
npc->sendOK();
npc->end();
}
}
}
}
}
else if(type == 2){
npc->teleport(600000000);
npc->end();
}
}
void NPCsScripts::npc_2050007(NPC* npc){ //Gunny
int type = npc->getSelected();
npc->setVariable("type", type);
Player* player = npc->getPlayer();
int state = npc->getState();
if(state == 0){
npc->addText("WAHAHAHA I'm one of those strange people!");
npc->sendNext();
}
else if(state == 1){
npc->addText("Why are you here anyway?\\r\\n");
npc->addText("#L0##bWhat the puff? How many of there are you?!#k#l\\r\\n");
npc->addText("#L1##bOkay, reward please.#k#l\\r\\n");
npc->addText("#L2##bI'm getting out of this place.#k#l");
npc->sendSimple();
}
else if(state == 2){
if(type == 0){
npc->addText("You shouldn't use language like that! I'll teach you your manners!");
npc->sendOK();
npc->end();
Mobs::spawnMob(player, 8140701);
Mobs::spawnMob(player, 8140701);
Mobs::spawnMob(player, 8140701);
Mobs::spawnMob(player, 8140701);
Mobs::spawnMob(player, 8140701);
Mobs::spawnMob(player, 8140701);
Mobs::spawnMob(player, 8140701);
Mobs::spawnMob(player, 8140701);
Mobs::spawnMob(player, 8140701);
Mobs::spawnMob(player, 8140701);
}
if(state == 3){
if(type == 1){
if(npc->getSelected() == YES){
if(player->inv->getItemAmount(4001008) == 10)
{
npc->giveItem(4001008, -10);
npc->giveEXP(15000);
npc->addText("How is this possible? Someone like you can't stop my plan!");
npc->sendOK();
npc->teleport(108000100);
npc->end();
}
else{
npc->addText("Haha! Fool, you don't have 10 #bPasses#k.");
npc->sendOK();
npc->end();
}
}
}
}
}
else if(type == 2){
npc->teleport(600000000);
npc->end();
}
}
void NPCsScripts::npc_2112003(NPC* npc){ //Brittany
int type = npc->getSelected();
npc->setVariable("type", type);
Player* player = npc->getPlayer();
int state = npc->getState();
if(state == 0){
npc->addText("WAHAHAHA am I strange to you?!");
npc->sendNext();
}
else if(state == 1){
npc->addText("Why are you here anyway?\\r\\n");
npc->addText("#L0##bI've heard this before, just summon the monsters already..#k#l\\r\\n");
npc->addText("#L1##bI'm done. Give me a reward.#k#l\\r\\n");
npc->addText("#L2##bI'm leaving.#k#l");
npc->sendSimple();
}
else if(state == 2){
if(type == 0){
npc->addText("As you wish.");
npc->sendOK();
npc->end();
Mobs::spawnMob(player, 9300077);
Mobs::spawnMob(player, 9300077);
Mobs::spawnMob(player, 9300077);
Mobs::spawnMob(player, 9300077);
Mobs::spawnMob(player, 9300077);
Mobs::spawnMob(player, 9300077);
Mobs::spawnMob(player, 9300077);
Mobs::spawnMob(player, 9300077);
Mobs::spawnMob(player, 9300077);
Mobs::spawnMob(player, 9300077);
}
}
if(state == 3){
if(type == 1){
if(npc->getSelected() == YES){
if(player->inv->getItemAmount(4001008) == 10)
{
npc->giveItem(4001008, -10);
npc->giveEXP(20000);
npc->addText("How is this possible? Someone like you can't stop my plan!");
npc->sendOK();
npc->teleport(108000300);
npc->end();
}
else{
npc->addText("Haha! Fool, you don't have 10 #bPasses#k.");
npc->sendOK();
npc->end();
}
}
}
}
else if(type == 2){
npc->teleport(682000200);
npc->end();
}
}
void NPCsScripts::npc_9010006(NPC* npc){ //Sally
int type = npc->getsSelected();
int random = (rand()% 15) + 1;
npc->setVariable("type", type);
Player* player = npc->getplayer();
int state = npc->getState();
if(state == 0){
npc-addText ("Get to the top and go find "The Glimmer Man" in the library.");
npc->sendNext();
}
}
void NPCsScripts::npc_9201047(NPC* npc){ // The Glimmer Man
int type = npc->getsSelected();
int random = (rand()% 15) + 1;
npc->setVariable("type", type);
Player* player = npc->getplayer();
if(state == 0){
npc->addText("good job you found me ill warp you to the next stage!")
npc->teleport(600000000)
}
}
void NPCsScripts::npc_9110001(NPC* npc){ //Raimu the Warrior
int type = npc->getSelected();
int random = (rand()% 15) + 1;
npc->setVariable("type", type);
Player* player = npc->getPlayer();
int state = npc->getState();
if(state == 0){
npc->addText("Humph! Someone's here! I knew those idiots couldn't hold anyone off. I guess I'll take care of you myself!");
npc->sendNext();
}
else if(state == 1){
npc->addText("#L0##bBring it on!#k#l\\r\\n");
npc->addText("#L1##bI killed your stupid cat.#k#l\\r\\n");
npc->addText("#L2##bI'm leaving.#k#l");
npc->sendSimple();
}
else if(state == 2){
if(type == 0){
npc->addText("As you wish.");
npc->sendOK();
npc->end();
Mobs::spawnMob(player, 9400300);
}
}
var rand = 1 + Math.floor(Math.random() * 2);
if (rand == 1) {
cm.gainItem(1702136, 1); // Ice snow flower ring
}
else if (rand == 2) {
cm.gainItem(1002598, 1); // Rabbit ear
else if (rand == 3)
cm.gainItem(1050141, 1); // ????
else if (rand == 4)
cm.gainItem(1002524, 1); // Coke hat
else
cm.gainitem(1002567,1); //Elf hat
}
{
npc->giveEXP(50000);
npc->addText("How is this possible? Someone like you can't stop my plan!");
npc->sendOK();
npc->teleport(600000000);
npc->end();
}
else {
npc->addText("Fool, you can't stop #bRaimu#k!");
npc->sendOK();
npc->end();
}
}
else {
npc->addText("Dang It You Beat Me Kid ,you win, this time.");
npc->sendOK();
npc->end();
}
}
else if(type == 2){
npc->teleport(600000000);
npc->end();
}
}
I would like to say thank you all for reading i hope i can really help improve this server and unleash the potential within ACESTORY FTW
Simple questions. (1-2 word replies please)
1. Do you know the players/staff well enough to be chosen? Nope
2. Have you been on Ace Story long enough to deserve a GM position? IDK
3. Do you help players any chance you get? Yup
4. Are you of the age that is required to apply? Yes.
5. Please specify exactly (or around) how long you have been playing Ace Story? Never Played As i specified
Name : Malek
Age : 15
Where do you live/Timezone: New York
How active will you be: Whenever I Need To Be
E-Mail: Dont Use My Email Much
Hobbies : Music,Playing In My Band,Video Games, Making Youtube Vids
How you'd handle a hacker : Use Hide Find Out Which Cheat/Hack The Person is using and bann him on the spot
If two people were fighting, what would you do? : Find Out The Problem,See both sides of the argument and slowly and carefully handle and solve the problem
How many servers have you been a GM/Admin in?: Admin Of SkylineMS V55,Coded CareStory V62,Admin/Coder Of SodaStory,Admin/Coder Of GMStory,Co-Owner Of HolyMS,Admin/Coder Of EarthMS, Admin/HeadCoder Of DarkAgeMS, GM in OdinStory,Admin/Coder/GM in Eternalwing,Admin/Coder Of DaffyMS, Owner Of DCMS,Owner Of DevilStory and Admin/HeadCoder/HeadGM of EgyptMS
Why should we choose you: I Can Code Java,Scripts,Npcs,Maps,Wizet Files,SQL
Reason i applied: I saw how awesome this server is and how active the server is so i saw Acestory needed coders so i said let me apply for coder since this server needs help
Summary of yourself : Funny,Active,Helpful,Sunshine Mood, Trustworthy,Sneaky roll:, Showoff,Smart. I play video games,I have a band,love playing maple, like music such as Rock and metal making youtube vids of me and my friends joking around. As a matter of fact we are going to make a high school version of jackass
Extra Info: I am really intrested in this server and i want to make it number 1 regardless of the conditions. I made an app yesterday but i got denied since i didnt show any examples of my work
In game name: None Yet
(For Coders only) Can you Java code? : Of Course Here Is Some Of My Work Custom Fm PQ
I didnt show any of my work yesterday so i got denied but here is my custom pq i made i hope i get accepted
#include "Skills.h"
#include "SkillsPacket.h"
#include "Player.h"
#include "NPCs.h"
#include "NPCsScripts.h"
#include "Mobs.h"
#include "Players.h"
#include "PlayersPacket.h"
#include "Drops.h"
#include "Inventory.h"
void NPCsScripts::npc_2042000(NPC* npc){ //Spiegelmann
Player* player = npc->getPlayer();
int state = npc->getState();
int type = npc->getSelected();
if(state == 0){
if(player->getLevel() <= 255 && player->getLevel() >= 1 )
{
npc->addText("Hey there! My name is spiegelmann, and I am in charge of a special task here in the Free Market. However, I do not have much time to do this, can you help me out?");
npc->sendYesNo();
}
else if(state == 1){
if(npc->getSelected() == YES){
npc->addText("Are you sure you want to do this? It's a little tough.");
npc->sendYesNo();
}
if(state == 2){
if(npc->getSelected() == YES){
npc->addText("Great! The mayor of the Free Market has assigned me to track down some strange people. Ready to go?");
npc->sendYesNo();
}
}
if(state == 3 ){
if(npc->getSelected() == YES){
npc->addText(" Nice this has a really sweet plotline also I think you will enjoy it");
npc->sendOk
npc->end();
npc->teleport(600010000); idk
}
else{ npc->addText("I guess you don't like to have fun, get out of my sight!");
npc->sendOK();
}
npc->end();
}
}
else
{
npc->addText("I'm sorry, but it seems you are too weak or too strong for this quest. Remember, this quest is for levels 1-255!Wait, how the heck are you not in between those levels? ");
npc->sendOK();
npc->end();
}
}
}
void NPCsScripts::npc_2050005(NPC* npc){ //Chury
int type = npc->getSelected();
npc->setVariable("type", type);
Player* player = npc->getPlayer();
int state = npc->getState();
if(state == 0){
npc->addText("WAHAHAHAHA I'm a totally strange person!");
npc->sendNext();
}
else if(state == 1){
npc->addText("Why are you here anyway?\\r\\n");
npc->addText("#L0##bWhy would you do something like that?k#l\\r\\n");
npc->addText("#L1##bOther dimension? I just came here for a reward!#k#l\\r\\n");
npc->addText("#L2##bYou're freaky! I'm getting out of here!#k#l");
npc->sendSimple();
}
else if(state == 2){
if(type == 0){
npc->addText("Fool! I'll teach you never to question me!");
npc->sendOK();
npc->end();
Mobs::spawnMob(player, 4230117);
Mobs::spawnMob(player, 4230117);
Mobs::spawnMob(player, 4230117);
Mobs::spawnMob(player, 4230117);
Mobs::spawnMob(player, 4230117);
Mobs::spawnMob(player, 4230117);
Mobs::spawnMob(player, 4230117);
Mobs::spawnMob(player, 4230117);
Mobs::spawnMob(player, 4230117);
Mobs::spawnMob(player, 4230117);
}
if(state == 3){
if(type == 1){
if(npc->getSelected() == YES){
if(player->inv->getItemAmount(4001008) == 10)
{
npc->giveItem(4001008, -10);
npc->giveEXP(15000);
npc->addText("How is this possible? Someone like you can't stop my plan!");
npc->sendOK();
npc->teleport(108000400);
npc->end();
}
else{
npc->addText("Haha! Fool, you don't have 10 #bPasses#k.");
npc->sendOK();
npc->end();
}
}
}
}
}
else if(type == 2){
npc->teleport(600000000);
npc->end();
}
}
void NPCsScripts::npc_2050006(NPC* npc){ //Hoony
int type = npc->getSelected();
npc->setVariable("type", type);
Player* player = npc->getPlayer();
int state = npc->getState();
if(state == 0){
npc->addText("WAHAHAHA I'm another totally strange person!");
npc->sendNext();
}
else if(state == 1){
npc->addText("Why are you here anyway?\\r\\n");
npc->addText("#L0##bYeah yeah, I've heard this all before.k#l\\r\\n");
npc->addText("#L1##bRewardz pl0x3rz!#k#l\\r\\n");
npc->addText("#L2##bForget this, I'm leaving.#k#l");
npc->sendSimple();
}
else if(state == 2){
if(type == 0){
npc->addText("Shut up! I'll give you a lesson you'll never forget!");
npc->sendOK();
npc->end();
Mobs::spawnMob(player, 6230400);
Mobs::spawnMob(player, 6230400);
Mobs::spawnMob(player, 6230400);
Mobs::spawnMob(player, 6230400);
Mobs::spawnMob(player, 6230400);
Mobs::spawnMob(player, 6230400);
Mobs::spawnMob(player, 6230400);
Mobs::spawnMob(player, 6230400);
Mobs::spawnMob(player, 6230400);
Mobs::spawnMob(player, 6230400);
}
if(state == 3){
if(type == 1){
if(npc->getSelected() == YES){
if(player->inv->getItemAmount(4001008) == 10)
{
npc->giveItem(4001008, -10);
npc->giveEXP(15000);
npc->addText("How is this possible? Someone like you can't stop my plan!");
npc->sendOK();
npc->teleport(108000200);
npc->end();
}
else{
npc->addText("Haha! Fool, you don't have 10 #bPasses#k.");
npc->sendOK();
npc->end();
}
}
}
}
}
else if(type == 2){
npc->teleport(600000000);
npc->end();
}
}
void NPCsScripts::npc_2050007(NPC* npc){ //Gunny
int type = npc->getSelected();
npc->setVariable("type", type);
Player* player = npc->getPlayer();
int state = npc->getState();
if(state == 0){
npc->addText("WAHAHAHA I'm one of those strange people!");
npc->sendNext();
}
else if(state == 1){
npc->addText("Why are you here anyway?\\r\\n");
npc->addText("#L0##bWhat the puff? How many of there are you?!#k#l\\r\\n");
npc->addText("#L1##bOkay, reward please.#k#l\\r\\n");
npc->addText("#L2##bI'm getting out of this place.#k#l");
npc->sendSimple();
}
else if(state == 2){
if(type == 0){
npc->addText("You shouldn't use language like that! I'll teach you your manners!");
npc->sendOK();
npc->end();
Mobs::spawnMob(player, 8140701);
Mobs::spawnMob(player, 8140701);
Mobs::spawnMob(player, 8140701);
Mobs::spawnMob(player, 8140701);
Mobs::spawnMob(player, 8140701);
Mobs::spawnMob(player, 8140701);
Mobs::spawnMob(player, 8140701);
Mobs::spawnMob(player, 8140701);
Mobs::spawnMob(player, 8140701);
Mobs::spawnMob(player, 8140701);
}
if(state == 3){
if(type == 1){
if(npc->getSelected() == YES){
if(player->inv->getItemAmount(4001008) == 10)
{
npc->giveItem(4001008, -10);
npc->giveEXP(15000);
npc->addText("How is this possible? Someone like you can't stop my plan!");
npc->sendOK();
npc->teleport(108000100);
npc->end();
}
else{
npc->addText("Haha! Fool, you don't have 10 #bPasses#k.");
npc->sendOK();
npc->end();
}
}
}
}
}
else if(type == 2){
npc->teleport(600000000);
npc->end();
}
}
void NPCsScripts::npc_2112003(NPC* npc){ //Brittany
int type = npc->getSelected();
npc->setVariable("type", type);
Player* player = npc->getPlayer();
int state = npc->getState();
if(state == 0){
npc->addText("WAHAHAHA am I strange to you?!");
npc->sendNext();
}
else if(state == 1){
npc->addText("Why are you here anyway?\\r\\n");
npc->addText("#L0##bI've heard this before, just summon the monsters already..#k#l\\r\\n");
npc->addText("#L1##bI'm done. Give me a reward.#k#l\\r\\n");
npc->addText("#L2##bI'm leaving.#k#l");
npc->sendSimple();
}
else if(state == 2){
if(type == 0){
npc->addText("As you wish.");
npc->sendOK();
npc->end();
Mobs::spawnMob(player, 9300077);
Mobs::spawnMob(player, 9300077);
Mobs::spawnMob(player, 9300077);
Mobs::spawnMob(player, 9300077);
Mobs::spawnMob(player, 9300077);
Mobs::spawnMob(player, 9300077);
Mobs::spawnMob(player, 9300077);
Mobs::spawnMob(player, 9300077);
Mobs::spawnMob(player, 9300077);
Mobs::spawnMob(player, 9300077);
}
}
if(state == 3){
if(type == 1){
if(npc->getSelected() == YES){
if(player->inv->getItemAmount(4001008) == 10)
{
npc->giveItem(4001008, -10);
npc->giveEXP(20000);
npc->addText("How is this possible? Someone like you can't stop my plan!");
npc->sendOK();
npc->teleport(108000300);
npc->end();
}
else{
npc->addText("Haha! Fool, you don't have 10 #bPasses#k.");
npc->sendOK();
npc->end();
}
}
}
}
else if(type == 2){
npc->teleport(682000200);
npc->end();
}
}
void NPCsScripts::npc_9010006(NPC* npc){ //Sally
int type = npc->getsSelected();
int random = (rand()% 15) + 1;
npc->setVariable("type", type);
Player* player = npc->getplayer();
int state = npc->getState();
if(state == 0){
npc-addText ("Get to the top and go find "The Glimmer Man" in the library.");
npc->sendNext();
}
}
void NPCsScripts::npc_9201047(NPC* npc){ // The Glimmer Man
int type = npc->getsSelected();
int random = (rand()% 15) + 1;
npc->setVariable("type", type);
Player* player = npc->getplayer();
if(state == 0){
npc->addText("good job you found me ill warp you to the next stage!")
npc->teleport(600000000)
}
}
void NPCsScripts::npc_9110001(NPC* npc){ //Raimu the Warrior
int type = npc->getSelected();
int random = (rand()% 15) + 1;
npc->setVariable("type", type);
Player* player = npc->getPlayer();
int state = npc->getState();
if(state == 0){
npc->addText("Humph! Someone's here! I knew those idiots couldn't hold anyone off. I guess I'll take care of you myself!");
npc->sendNext();
}
else if(state == 1){
npc->addText("#L0##bBring it on!#k#l\\r\\n");
npc->addText("#L1##bI killed your stupid cat.#k#l\\r\\n");
npc->addText("#L2##bI'm leaving.#k#l");
npc->sendSimple();
}
else if(state == 2){
if(type == 0){
npc->addText("As you wish.");
npc->sendOK();
npc->end();
Mobs::spawnMob(player, 9400300);
}
}
var rand = 1 + Math.floor(Math.random() * 2);
if (rand == 1) {
cm.gainItem(1702136, 1); // Ice snow flower ring
}
else if (rand == 2) {
cm.gainItem(1002598, 1); // Rabbit ear
else if (rand == 3)
cm.gainItem(1050141, 1); // ????
else if (rand == 4)
cm.gainItem(1002524, 1); // Coke hat
else
cm.gainitem(1002567,1); //Elf hat
}
{
npc->giveEXP(50000);
npc->addText("How is this possible? Someone like you can't stop my plan!");
npc->sendOK();
npc->teleport(600000000);
npc->end();
}
else {
npc->addText("Fool, you can't stop #bRaimu#k!");
npc->sendOK();
npc->end();
}
}
else {
npc->addText("Dang It You Beat Me Kid ,you win, this time.");
npc->sendOK();
npc->end();
}
}
else if(type == 2){
npc->teleport(600000000);
npc->end();
}
}
I would like to say thank you all for reading i hope i can really help improve this server and unleash the potential within ACESTORY FTW
Simple questions. (1-2 word replies please)
1. Do you know the players/staff well enough to be chosen? Nope
2. Have you been on Ace Story long enough to deserve a GM position? IDK
3. Do you help players any chance you get? Yup
4. Are you of the age that is required to apply? Yes.
5. Please specify exactly (or around) how long you have been playing Ace Story? Never Played As i specified
Last edited by Malek on Fri May 15, 2009 4:52 pm; edited 2 times in total